Wednesday, June 30, 2004

Take Two!

OK, I've made a decision: I'm abandoning my idea. Well, hopefully not abandoning -- more like placing gently on the backburner, where it can simmer along with other stuff that's not quite on today's menu.

I had to finally listen to the nagging doubts I've been having with my previous idea, most importantly the fact that I'm heading into character animation. And having just gotten some industry feedback on my animation, I realize that in order to get to the level I want I'm going to need to spend a lot of time on animation -- a lot more than I have so far. At least as much as a professional would spend on their work, which is at least twice as much time as I have. On the one hand, that's encouraging, because I think I am getting pretty good results in a short amount of time. On the other hand, if I'm going to take it all the way to completion, I need to focus. And my previous idea, while a lot of fun, requires too much time spent on environments and texturing -- and worse, doesn't provide enough concentrated character work.

All along, I had two ideas that I really wanted to do, and couldn't decide between them. One was the "Beastmaster 2000," the idea I've just chucked. The other one is entitled "In and Out." Originally conceived as a one-character, one-environment exercise, I've decided to expand it to a two-character interaction, in the same single, minimalist environment. I believe this makes it a far more dynamic piece, and has rekindled my excitement in seeing it happen.

So: tomorrow, July 1st, I am officially beginning pre-production. By the end of this week, treatment and screenplay. Following that, project schedule.

I can't wait!!!

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