What the hell happened?
So much for summer momentum...
Here's the latest update on In and Out: Aaaugh!
I dilligently stuck by my project schedule through the storyboarding/animatic phase, and that's where trouble ensued. After finishing storyboards and laying it out in animatic form, I found that the story was way too long -- pushing 5-6 minutes.
So then I cut the storyline down drastically, and went back to animatic: pushing 3 minutes.
Then I panicked, and decided I shouldn't try to pull off 3 minutes, and that the story couldn't be cut any further, so I stopped production.
Then I moped around for a while, trying to come up with something else.
Then I went to SIGGRAPH.
Then I moped some more.
Then I started toying w/the alien commercial idea again, and worked up a project plan for that. Crazy.
And finally, I just went back and looked at my 2D animatic for In and Out again, and thought -- I can do this!
So tomorrow: I try to cut down the story one more time, and this week, decide once and for all what's up -- will I try to pull off an animation-intensive, character-driven project? Or the fun, crazy, shorter-but-just-as-much-work project? Or will the perfect idea come to me in a dream?
Let's see.
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