"Weekly" Update
As of last week, I had the characters rigged except for the facial stuff, and I was getting really obsessive about it. So Misha pointed out that, seeing as I had the characters poseable and the environments in place, and since facial animation comes later in the pipe anyway, I already had enough to start putting together my 3D animatic. So I did! Start, that is.
I revisited my master shot list (to be posted here) and added in timings based on the 2D animatic. When I took Previz last year, one thing I figured out quickly was that keeping track of all the shots and cameras can be a daunting task, and a project can quickly devolve into a huge primordial soupy mess. So a technique I developed there was to create an Excel workbook to keep track of all my shots, timings, cameras, etc. There are multiple sheets within the workbook, so all in one place I can keep track of where things are in the production, what actions and shot sizes go with each shot, and can even generate render batch files straight out of the workbook. So before laying out shot 1, I put that together, and it's helping to keep me sane. If I can figure out an easy way to keep it up-to-date online, I'll link it.
I've gotten through about 11 shots so far -- I'd love to plow straight through and finish it, but I'm juggling two other really work-intensive classes right now. Looking forward to the time when I'll only have this to work on. Though that brings its own dangers, I suppose.
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